The agnostic-astro package utilizes XElement under-the-hood in order to provide build-time Astro components. These build-time components will help your project get closer to realizing a mostly no client-side runtime…if you do it right, this should mean an all-green 100% Lighthouse performance score! Leverage the benefits of Islands architecture by sending mostly server built agnostic-astro components. Then, sprinkle client-hydrated ones only as needed.
Ensure you've installed the agnostic-astro
npm package
(note this installs depedency agnostic-css
as well):
npm i agnostic-astro
and then import common.min.css
from your “base layout” (you should only need to do this in once place as this is global CSS). This brings in
the required CSS custom properties, reset, and properties:
import 'agnostic-css/public/css-dist/common.min.css';
Then you can import Astro Progress component:
import AgProgress from 'agnostic-astro/Progress.astro';
Here's the agnostic-astro Progress component in use:
<AgProgress class="mbs24 progress-el" max={100} value={0} />
Here's how you might implement the above functionality using only platform JavaScript:
// This is just a demo of how you might control the progress
// with your own application code
const progressElement = document.querySelector('.progress-el');
const playButton = document.querySelector('.start');
const stopButton = document.querySelector('.stop');
let requestAnimationID;
let progress = 0;
// Increments progress by 1 unit then issues RAF request
const step = () => {
playButton.disabled = true;
stopButton.disabled = false;
progress += 1;
progressElement.setAttribute('value', progress.toString());
if (progress === 100) {
playButton.disabled = false;
stopButton.disabled = true;
} else if (progress < 100) {
requestAnimationID = requestAnimationFrame(step);
}
}
// Calls step and stores the RAF ID
requestAnimationID = requestAnimationFrame(step);
// Attaches the start aka play button click handler
playButton.addEventListener('click', () => {
// Circle back to zero if at end
if (progress >= 100) {
progress = 0;
}
requestAnimationID = requestAnimationFrame(step)
})
// Attaches the stop button click handler
stopButton.addEventListener('click', () => {
if (requestAnimationID) {
cancelAnimationFrame(requestAnimationID)
requestAnimationID = undefined
// Re-enable the Play button
playButton.disabled = false
stopButton.disabled = true
}
})